Habitat dioramas are an educational model form that dates back to the early nineteenth century (Quinn 2006, 12), emerging from the prior practice of mounted taxidermy specimens presented without their habitat context (Ibid., 10).
“Habitat
dioramas are natural history scenarios which typically contain
mounted zoological specimens arranged in a foreground that replicates
their native surroundings in the wild. Ideally, the three-dimensional
foreground merges imperceptibly into a painted background landscape,
creating an illusion — if only for a moment — of atmospheric
space and distance.” (Wonders
1993).
The
invisible interstice between the real and physical and the artificial
is paramount to the creation of an immersive experience. The
habitat diorama presents an 'illusionistic spectacle' (Wonders
1990) that is unique in educational models.
The
feeling of immersion, of being present in the natural surrounds, is a
quality that's rare, and is the strongest advantage of the habitat
diorama as an educational model. Successful immersion engages
the lizard brain; “[T]hat part of the brain ... where instincts
and gut feelings originate; primal thoughts; subconscious or
involuntary processes” (Urban
Dictionary n.d.) in the learning process. It's not an educational
model that exists solely to provide information, it's an educational
model that provides an experience.
As the purpose of habitat dioramas is generally to educate about
nature for the purpose of encouraging audiences to value it for its
grandeur, this is the critical element of a habitat diorama:
“The diorama artist is successful if, even for an instant, the
viewer loses his perceptual ability to distinguish between reality
and the scene before him.”
(Wonders 1990). But
the habitat diorama is a creature that is disappearing from museums.
It's a big commitment, as the dimensions are made to life scale, to
fit lions, and tigers, and bears and the scale of the human viewer.
These zoological specimens of (often endangered) species are
difficult to acquire. And each of these dioramas shows only one view
of the world. Once the diorama is made, it's an unchanging
arrangement which occupies valuable real-estate in the museum. The
perception of taxidermy as an antiquated art form is also
contributing to the downfall of habitat dioramas (Turner 2013). So
the diorama as an educational form is waning, at the same time that
vast capabilities of digital technologies are waxing with the
potential to create new experiences for audiences.
The
solution then, seems to be to try and translate this virtual
experience out of the physical realm; and into the digital. How can
the immersive experience of an educational form incorporating
physical and illusionary elements be translated into a digital
environment, where depth spatial relationships can only be eluded to
virtually? That's what this project will be trying to find out,
through an exhaustive experimental process. It is a largely
speculative project, which will be investigating the potential ways
this virtual educational model may be manifested in a digital
environment.
References
Quinn,
S. C. 2006. Windows on Nature: The Great Habitat Dioramas
of The American Museum of Natural History.
New York: Abrams.
Turner,
S. S. 2013. “Relocating 'Stuffed' Animals: Photographic Remediation
of Natural History Taxidermy”. Humanimalia:
a journal of human/animal interface studies
4(2). http://www.depauw.edu/humanimalia/issue%2008/pdfs/turner.pdf
Urban
Dictionary. n.d. lizard
brain.
http://www.urbandictionary.com/define.php?term=lizard%20brain
(accessed April 21, 2013).
http://www.urbandictionary.com/define.php?term=lizard%20brain
(accessed April 21, 2013).
Wonders,
K. 1990. “The Illusionary Art of Background Painting in Habitat
Dioramas.”
Curator: The Museum Journal 33(2). 90-118. doi:10.1111/j.2151-6952.1990.tb00981.x
Curator: The Museum Journal 33(2). 90-118. doi:10.1111/j.2151-6952.1990.tb00981.x
Wonders,
K. 1993. Habitat Dioramas:
Illusions of Wilderness in Museums of Natural History.
Stockholm: Acta Universitasis Upsaliensis.
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