Sunday, April 28, 2013

Virtual Habitats and the Value of Nature #2: What is a Habitat Diorama Anyway?


Habitat dioramas are an educational model form that dates back to the early nineteenth century (Quinn 2006, 12), emerging from the prior practice of mounted taxidermy specimens presented without their habitat context (Ibid., 10).
Habitat dioramas are natural history scenarios which typically contain mounted zoological specimens arranged in a foreground that replicates their native surroundings in the wild. Ideally, the three-dimensional foreground merges imperceptibly into a painted background landscape, creating an illusion — if only for a moment — of atmospheric space and distance.” (Wonders 1993).
The invisible interstice between the real and physical and the artificial is paramount to the creation of an immersive experience. The habitat diorama presents an 'illusionistic spectacle' (Wonders 1990) that is unique in educational models.

The feeling of immersion, of being present in the natural surrounds, is a quality that's rare, and is the strongest advantage of the habitat diorama as an educational model. Successful immersion engages the lizard brain; “[T]hat part of the brain ... where instincts and gut feelings originate; primal thoughts; subconscious or involuntary processes” (Urban Dictionary n.d.) in the learning process. It's not an educational model that exists solely to provide information, it's an educational model that provides an experience. As the purpose of habitat dioramas is generally to educate about nature for the purpose of encouraging audiences to value it for its grandeur, this is the critical element of a habitat diorama: “The diorama artist is successful if, even for an instant, the viewer loses his perceptual ability to distinguish between reality and the scene before him.” (Wonders 1990). But the habitat diorama is a creature that is disappearing from museums. It's a big commitment, as the dimensions are made to life scale, to fit lions, and tigers, and bears and the scale of the human viewer. These zoological specimens of (often endangered) species are difficult to acquire. And each of these dioramas shows only one view of the world. Once the diorama is made, it's an unchanging arrangement which occupies valuable real-estate in the museum. The perception of taxidermy as an antiquated art form is also contributing to the downfall of habitat dioramas (Turner 2013). So the diorama as an educational form is waning, at the same time that vast capabilities of digital technologies are waxing with the potential to create new experiences for audiences.

The solution then, seems to be to try and translate this virtual experience out of the physical realm; and into the digital. How can the immersive experience of an educational form incorporating physical and illusionary elements be translated into a digital environment, where depth spatial relationships can only be eluded to virtually? That's what this project will be trying to find out, through an exhaustive experimental process. It is a largely speculative project, which will be investigating the potential ways this virtual educational model may be manifested in a digital environment.

References
Quinn, S. C. 2006. Windows on Nature: The Great Habitat Dioramas of The American Museum of Natural History. New York: Abrams.

Turner, S. S. 2013. “Relocating 'Stuffed' Animals: Photographic Remediation of Natural History Taxidermy”. Humanimalia: a journal of human/animal interface studies 4(2). http://www.depauw.edu/humanimalia/issue%2008/pdfs/turner.pdf

Urban Dictionary. n.d. lizard brain.
http://www.urbandictionary.com/define.php?term=lizard%20brain
(accessed April 21, 2013).

Wonders, K. 1990. “The Illusionary Art of Background Painting in Habitat Dioramas.”
Curator: The Museum Journal 33(2). 90-118. doi:10.1111/j.2151-6952.1990.tb00981.x

Wonders, K. 1993. Habitat Dioramas: Illusions of Wilderness in Museums of Natural History. Stockholm: Acta Universitasis Upsaliensis.

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